Antidote |
2 |
Cristo: Level 8 |
Cures poison. |
Awake |
2 |
Hero: Level 17 |
Wake from Sleep,
Sleepmore. | |
Bang |
5 |
Mara: Level 11 |
Small explosion which hurts entire enemy. |
Barrier |
6 |
Nara: Level 29 |
Reduces damage from breath weapons. |
Beat |
4 |
Cr: 18 |
Attempt to extinguish the lifeforce of a
monster. |
BeDragon |
18 |
Ma: 30 |
Assume the form of a dragon. |
Bikill |
6 |
Brey: Level 19 |
Double the attack power of an ally. |
Blaze |
2 |
Ma: 1, Hr: 3 |
A fire spell which will hurt one enemy. |
Blazemore |
4 |
Ma: 19 |
A stronger form of Blaze. |
Blazemost |
10 |
Ma: 33 |
The strongest form of Blaze. |
Blizzard |
11 |
Br: 32 |
A stronger version of Snowstorm. |
Boom |
8 |
Hr: 23, Ma: 23 |
A stronger version of Bang. |
Bounce |
4 |
Br: 8 |
Reflect a spell at the
caster. | |
Chance |
20 |
Hr: 39 |
This spell is unpredictable. |
Chaos |
5 |
Br: 30 |
Try to get the enemy to hurt
itself. | |
Day-Night |
12 |
Br: 17 |
Turn day to night or night to day. |
Defeat |
7 |
Cr: 24 |
Similar to Beat, this may affect a group. |
Defence |
4 |
Br: 21 |
Similar to Sap; will affect a
group. | |
Expel |
3 |
Hr: 1 |
Exile weak monsters to another dimension. |
Explodet |
15 |
Ma: 36 |
The strongest form of
Bang. | |
Farewell |
All MP |
Na: 35 |
The caster gives up her life to revive all
allies. |
Fendspell |
2 |
Hr: 19 |
Keep the enemies' spells from reaching you. |
Firebal |
4 |
Ma: 7, Hr: 9 |
A fire spell which affects a group of enemies. |
Firebane |
6 |
Ma: 14 |
A stronger form of Firebal. |
Firevolt |
10 |
Ma: 27 |
The strongest form of
Firebal. | |
Heal |
3 |
Cr: 1, Na: 1 |
The first healing spell. |
Healall |
7 |
Cr: 27, Hr: 27, Na: 26 |
This spell will completely heal one member. |
Healmore |
5 |
Cr: 16, Hr: 5, Na: 13 |
A stronger form of Heal. |
Healus |
18 |
Cr: 30 |
Use this spell to recover some HP for all. |
Healusall |
36 |
Hr: 32 |
This spell will completely heal all
members. | |
Icebolt |
2 |
Br: 1 |
An ice spell slightly stronger than Blaze. |
Icespears |
8 |
Br: 27 |
Similar in effect to Explodet; an ice spell. |
Increase |
4 |
Cr: 14 |
This spell will increase the defense of all
allies. |
Infermore |
4 |
Na: 23 |
A stronger form of Infernos. |
Infermost |
8 |
Na: 32 |
The strongest form of Infernos. |
Infernos |
2 |
Na: 8 |
A wind spell that affects a group of enemies. |
Ironize |
2 |
Hr: 21 |
This spell will protect you from any
attack. | |
Lightning |
15 |
Hr: 34 |
This spell will damage all
enemies. | |
Numboff |
2 |
Na: 10 |
Remove numbness from all
allies. | |
Outside |
8 |
Br: 7, Hr: 13, Ma: 9 |
Exit a cave with this
spell. | |
Repel |
8 |
Hr: 11 |
Gives an effect similar to Fairy Water. |
Return |
8 |
Br: 9, Hr: 7, Ma: 8 |
Return to any location you've visited. |
Revive |
20 |
Cr: 33 |
Bring an ally back to life. 100% success. |
Robmagic |
0 |
Br: 25, Ma: 16 |
Steal some MP from the
enemy. | |
Sacrifice |
1 |
Some Enemies |
Beware this deadly spell. |
Sap |
3 |
Br: 3, Ma: 3 |
Lower the defense of one enemy. |
Sleep |
3 |
Na: 5 |
Cast this spell on a group of monsters. |
Sleepmore |
3 |
Hr: 15, Na: 16 |
A stronger form of Sleep. |
Snowstorm |
5 |
Br: 11 |
This spell will affect a group of monsters. |
Speedup |
3 |
Br: 14 |
Increase your agility in battle. |
Stepguard |
2 |
Ma: 21 |
Walk safely over barriers. |
Stopspell |
3 |
Cr: 12 |
Block the enemies' spell. |
Surround |
4 |
Cr: 6 |
Call a mist of mirages to confuse the
enemy. | |
Thordain |
15 |
Hr: 37 |
Use MP from four characters for maximum
damage. |
Transform |
5 |
Hr: 30 |
Assume the form of an
ally. | |
Upper |
3 |
Cr: 4 |
Raise the defensive power of an
ally. | |
Vivify |
12 |
Cr: 21, Hr: 28, Na: 20 |
50% Chance to revive an
ally. | |
X-Ray |
3 |
Br: 23 |
Discover if a treasure chest contains a
monster. | |
Zap |
4 |
Hr: 25 |
Powerful lightning affects one
enemy. RPG MASTERS recognizes This page was produced by www.zenithia.com | |