Dragon Warrior IV Spell List

Spell MP Used Character Description
Antidote 2 Cristo: Level 8 Cures poison.
Awake 2 Hero: Level 17 Wake from Sleep, Sleepmore.
Bang 5 Mara: Level 11 Small explosion which hurts entire enemy.
Barrier 6 Nara: Level 29 Reduces damage from breath weapons.
Beat 4 Cr: 18 Attempt to extinguish the lifeforce of a monster.
BeDragon 18 Ma: 30 Assume the form of a dragon.
Bikill 6 Brey: Level 19 Double the attack power of an ally.
Blaze 2 Ma: 1, Hr: 3 A fire spell which will hurt one enemy.
Blazemore 4 Ma: 19 A stronger form of Blaze.
Blazemost 10 Ma: 33 The strongest form of Blaze.
Blizzard 11 Br: 32 A stronger version of Snowstorm.
Boom 8 Hr: 23, Ma: 23 A stronger version of Bang.
Bounce 4 Br: 8 Reflect a spell at the caster.
Chance 20 Hr: 39 This spell is unpredictable.
Chaos 5 Br: 30 Try to get the enemy to hurt itself.
Day-Night 12 Br: 17 Turn day to night or night to day.
Defeat 7 Cr: 24 Similar to Beat, this may affect a group.
Defence 4 Br: 21 Similar to Sap; will affect a group.
Expel 3

Hr: 1

Exile weak monsters to another dimension.
Explodet 15

Ma: 36

The strongest form of Bang.
Farewell All MP Na: 35 The caster gives up her life to revive all allies.
Fendspell 2 Hr: 19 Keep the enemies' spells from reaching you.
Firebal 4 Ma: 7, Hr: 9 A fire spell which affects a group of enemies.
Firebane 6 Ma: 14 A stronger form of Firebal.
Firevolt 10 Ma: 27 The strongest form of Firebal.
Heal 3 Cr: 1, Na: 1 The first healing spell.
Healall 7 Cr: 27, Hr: 27, Na: 26 This spell will completely heal one member.
Healmore 5 Cr: 16, Hr: 5, Na: 13 A stronger form of Heal.
Healus 18 Cr: 30 Use this spell to recover some HP for all.
Healusall 36 Hr: 32 This spell will completely heal all members.
Icebolt 2 Br: 1 An ice spell slightly stronger than Blaze.
Icespears 8 Br: 27 Similar in effect to Explodet; an ice spell.
Increase 4 Cr: 14 This spell will increase the defense of all allies.
Infermore 4 Na: 23 A stronger form of Infernos.
Infermost 8 Na: 32 The strongest form of Infernos.
Infernos 2 Na: 8 A wind spell that affects a group of enemies.
Ironize 2 Hr: 21 This spell will protect you from any attack.
Lightning 15 Hr: 34 This spell will damage all enemies.
Numboff 2 Na: 10 Remove numbness from all allies.
Outside 8 Br: 7, Hr: 13, Ma: 9 Exit a cave with this spell.
Repel 8 Hr: 11 Gives an effect similar to Fairy Water.
Return 8 Br: 9, Hr: 7, Ma: 8 Return to any location you've visited.
Revive 20 Cr: 33 Bring an ally back to life. 100% success.
Robmagic 0 Br: 25, Ma: 16 Steal some MP from the enemy.
Sacrifice 1 Some Enemies Beware this deadly spell.
Sap 3 Br: 3, Ma: 3 Lower the defense of one enemy.
Sleep 3 Na: 5 Cast this spell on a group of monsters.
Sleepmore 3 Hr: 15, Na: 16 A stronger form of Sleep.
Snowstorm 5 Br: 11 This spell will affect a group of monsters.
Speedup 3 Br: 14 Increase your agility in battle.
Stepguard 2 Ma: 21 Walk safely over barriers.
Stopspell 3 Cr: 12 Block the enemies' spell.
Surround 4 Cr: 6 Call a mist of mirages to confuse the enemy.
Thordain 15 Hr: 37 Use MP from four characters for maximum damage.
Transform 5 Hr: 30 Assume the form of an ally.
Upper 3 Cr: 4 Raise the defensive power of an ally.
Vivify 12 Cr: 21, Hr: 28, Na: 20 50% Chance to revive an ally.
X-Ray 3 Br: 23 Discover if a treasure chest contains a monster.
Zap 4 Hr: 25 Powerful lightning affects one enemy.

RPG MASTERS recognizes This page was produced by www.zenithia.com